Minecraft Production
Game Development
Game development is dominated by high budget productions from mainstream produces in order to reduce the risk of financial losses.
They are successful because:
Game development is dominated by high budget productions from mainstream produces in order to reduce the risk of financial losses.
They are successful because:
- they stick to safe genres and gameplay
- focus on developing their popular franchises
- aim to appeal to young men (primary demographic)
Games are developed by huge teams alongside expensive marketing campaigns.
The Influence of Technology
Development relies on advances of technology such as faster CPU's, 3D graphics and sounds cards. Some of these are responses to gamer and developer needs. (Virtual Reality)
console development was crucial in developing the industry however the internet has been the driver behind maintaining a successful industry because:
- allows for downloadable games which save on distribution costs.
- online gaming has enabled the user to create and contribute to the development of games using open-source software.
- enabled global multiplayer gameplay
- created other ways of creating revenue
- supported the growth of gaming culture.
KEY TERM
Open Source Software - software whose underlying code is published so it is available to be used and modified by others, promoting free exchange and participation.
The development of game design technology has allowed the indie sector of the games industry to grow, producing low budget games with smaller teams which allows them to take more risk.
Convergence, particularly the move to mobile and tablet gaming has been crucial helping the indie game market to develop.
PRODUCTION FACTS
The development of game design technology has allowed the indie sector of the games industry to grow, producing low budget games with smaller teams which allows them to take more risk.
Convergence, particularly the move to mobile and tablet gaming has been crucial helping the indie game market to develop.
PRODUCTION FACTS
-Developed
by Mojang in 2009.
-Mojang
is a Swedish Indie company set up by Markus ‘Notch’ Persson.
-Sandbox
game created using Java technology (also known as open world or a free roaming
game).
-Notch
was inspired by similar construction and management games like Dwarf Fortress.
-Small
team of people put together to in the first year of Minecraft to help Persson
develop the game.
-User
feedback was crucial in the development of the game.
-Wasn’t
seen as commercially viable as it was considered a niche product for gamers who
understood programming.
-Original
game modes included single player creative and survival modes but since
Microsoft have taken over there are now other modes: Story Mode, Spectator and
Multi-player which has enabled the game to become more of a mass than a niche
product.
-VR
headsets and narrative led versions are also examples of how MInecraft has
become a mass product that follows the conventions of the mainstream video game
industry.
-The
game still retains its blocky low budget feel which is appealing to audiences.
-Used
new convergent technologies to:
-Enable
testing of the game by players in the beta phase.
-Encourage
mods using Open Source Software and selling available mods on Minecraft
Marketplace.
-Set
up servers called Minecraft Realms so that players could play in a convenient
by safe environment controlled by Mojang (which was their response to piracy
threats)
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